#ifndef	_WIN32_PLATFORM_H_
#define _WIN32_PLATFORM_H_
#include "types.h"

namespace easy2d
{
	class Platform
	{
	public:
		static char* strlwr( char* str );

		static int strcmpi(const char* str1, const char* str2);

		static uint clock();

		static void sleep(ulong milliseconds);

		static int64 now();
	};







}	// namespace



#endif